Puppet will still inevitably get some TP from getting hit, and from hitting the mob occasionally - but you can certainly take steps to slow it down to at least minimize unwanted WS. You can change some accessories to lower acc options too, even if you might normally use them for DT (Thurandaut Ring, Enmerkar Earring, etc.), to make a "low acc" tanking set. Most notably, that means Taeon (I use DT/Meva/Regen) over Rao. Theres no (legit) way to make a puppet not ws period, think you could bug it using II animators, someone else likely knows more about thatĪs someone who has done a lot of PUP tanking in parties with a SCH opening SCs (and wasting valuable stratagems if a puppet interrupts the SC), a few tips:ġ) In that kind of situation I try to tank in gear that gives the puppet as little accuracy as possible. Only thing that comes to mind is another member is opening a sc, i.e sch using strats. Basically just need to mix in more light as needed for regen, or the occasional other element like a water for magic defense. Heck, sometimes I'll even do 3x Fire (particularly on initial pull and first provoke) then cycle in a light for my first flash and to start some regen going. since holding hate is often the biggest challenge for PUP tanks, I tend to run 2x Fire (for stronger Strobe and more enmity+) whenever possible. Sometimes puppet will have a short delay if busy doing something else (WSing, maybe a status effect preventing it like amnesia or petrification), but will go as soon as possible.Ī note on manuevers too. Still very manageable :)Īnyway, I just watch those timers and manually hit a macro to swap into pet enm+ set a second or two before Strobe or Flashbulb are ready to go off, then I manually swap back to my "tank" set via another macro.Īs for triggering the abilities - puppet will generally go almost immediately when the ability is up as long as you have the appropriate maneuver (fire for Strobe, light for Flashbulb) up. FWIW, I don't actually use GS lua, just Windower macros and various QoL addons. Both are part of the standard Windower client program. If you use (1) the Windower "Timers" plugin, as well as (2) the "autocontrol" Addon (I thiiiiink this one is also needed for the pup abilities to show up, but if not it's useful anyway) the Strobe/Flashbulb timers show up on the timers list with a countdown until they are ready. Otherwise it would be a matter of tracking those 30 and 45 seconds 'manually' somehow. How are folks swapping to enmity gear for flash/voke? How are you knowing when they will be used? Are you forcing it by holding off an elemental type? IE, double light, hold fire, as soon as you use fire maton will voke?Ī function to track Strobe and Flashbulb cooldowns via a countdown timer that auto-swap in enmity sets seconds prior can be found in probably every relevant pup lua. less so for hate magnet Last Stand).Īn additional question. A lot easier to PUP tank in setups like SMN DDs, nukers, even ranged (particularly rangers using low enmity WS like Coronach, Wildfire, even Trueflight to an extent. Wouldn't want to do that for difficult NMs though.Īlso keep in mind that keeping hate off of strong melees is difficult even with perfect gear (unless you're actively accounting for that with stuff like SMN Pacifying Ruby, SCH Enm-). It's one thing to have a tanky puppet act more like a first voke for fodder type mobs (say, have the puppet grab a mob in Dynamis or Sheol, then master uses DD gear to melee it). Plus, master in range who needs cures is negating a big part of the value of PUP tanking not requiring a dedicated healer. And besides, your pet tanking/enmity gear doesn't have great master DPS stats anyway, and if you do switch to master TP gear the pet takes more damage and loses hate. The squishy master dying = potential wipe because you lost your near indestructible tank. If you're fighting something dangerous, master stays away on backline. Tank+DD at the same time is really more an Overdrive thing. You're going to need defensive attachments for the puppet to tank well, so its offense will be terrible. 2) Swap your pet enmity+ gear (Heyoka, earrings) in before Flash/Voke,ģ) Change back to your turtle gear after flash/voke go off (less damage taken when you get hit = less enmity loss)
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